A walk with the new Cycles
I wanted to try the new Cycles render engine that is getting implemented into Blender. I used the same scene i rendered here using Yafaray. Well, I’ve been trying it in the past, but I never used one of the realistic scenes I’ve already rendered in Yafaray.
I had no intention to write a review, neither I expected to get two identical images from such different engines. I just wanted to try and see whether I could get a photorealistic image from that scene.
I used Blender 2.60.8 for 64bit for Windows (r42571) from GraphicAll.org.
I loaded the old (made in Blender 2.49) .blend file and I saved as a new one. Then I tried to use the same hdr image and arealighs as light sources, and I tried to replicate the same colors and behaviours in the material settings. I had to use very high values (80000 and 20000) for the “strength” of the 2 arealights.
The most difficult thing (because I didn’t knew how to do!) was to find the right settings for the plastic case. It is nor diffuse neither glossy, so… I thought to use a mix shader.
Almost the same settings were been used for the cable:
For the rendering I made just a few tests, I’m sure that there are better settings than these:
The final image is showed below. I only adjusted the colors in Gimp, because the rendering was a little warmer than the one I got in Yafaray.
Not bad, guys! Keep going with the development! 🙂
Very nice model phone, looks really good
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Nice! For even more realistic results, feed the mix shader “factor” with a fresnel node
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Thanks for your suggestion, I will try!
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